

Despite the fact that different heroes can be recruited to fight along side your recently awoken avatar, their skills and powers develop automatically. Unfortunately, character upgrades (that the player has a hand in) are relegated to the main character. Combat and character development are the principle attractions of Faery, and there’s quite a lot of both, luckily. Additionally, there certainly aren’t any serious puzzles to speak of. There are a few fetch quests and a large collection of fellow fairies to speak with, but the story never goes anywhere that interesting. Those battle screens are the heart of the game. While I can admit that creating some kind of high flying fairy dog-fighting sim might have been onerous, it always feels like a letdown moving from the mostly unrestricted aerial spaces of the main game to the strictly demarcated boundaries of the battle screens. Instead, players are tasked with lining up attacks and powers, using three heroes to defeat all comers. It is disappointing that the free roaming soaring exploration encouraged (by the attractive open spaces, if not by an abundance of activities) in the game’s large levels is completely ignored in its combat. I was expected to aid the kingdom of faeries in its hour of need, and to do so, I, of course, needed to kill monsters, collect party members, and level up. I took on the role of a mysteriously important fairy only recently woken up from a kind of suspended animation. It almost is.įaery concerns itself and its player with the diminishing population of fairies ruled by King Oberon from his island fortress in Avalon. Considering these features, the world of fairy folk seems like an excellent setting for a turn-based role-playing game.

It also lets players fly around like a fairy might, outside of combat.

It has a proper sense of miniscule grandeur (seagulls in Faery are not to be trifled with, giants that they are), a relatively flexible magic and leveling system, and a novel approach to physical character development. While playing through Faery: Legends of Avalon, I was struck by the fact that this is the only game set in a world populated by vaguely British pixies that I have ever played.
